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LumoAsset Store

Getting Started

Install Lumo Engine, create a project and run your first scene in a few minutes.

Install the engine

Download the Windows x64 build from the latest release, or grab it directly from the button on the home page.

https://github.com/lumoengineofficial/lumo/releases/download/v1.0.0/LumoEngine-v1.0.0-win-x64.zip

Unzip the archive anywhere on your machine and run LumoEditor.exe. The engine is portable — nothing is written to the registry.

Looking for another platform or an older build? Every published version lives on the releases page.

Create a project

  1. Open the editor and choose New project.
  2. Pick a template (empty, 3D third-person, or 2D platformer).
  3. Choose a folder — this becomes your project root.

Your project folder looks like this:

my-game/
├── Assets/          <- every asset pack lives here
├── Scenes/          <- .lumo scene files
├── Project.lumo     <- project manifest
└── Build/           <- output of exported builds

Download your first asset

Head to the store and download a pack. Free assets download instantly; paid assets require an account.

Extract the zip so the pack folder sits inside Assets/:

my-game/Assets/forest-ranger/
├── model.gltf
├── textures/
└── manifest.json

Import in the editor

With the project open, choose Assets → Import. The asset browser refreshes automatically and the pack appears with thumbnails, materials and animations already bound.

That is the whole workflow: download → drop folder → import.

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